Describe an animated video to your AI coding assistant. Studio
builds a preview you can watch. Select a scene, ask for a change,
then export the finished video.
Requires your own AI assistant, such as Claude Code or Codex.
ONE WAY TO WORK / THE AGENT LOOP
A small change. A complete loop.
For example: ask for a short title video, then select its title
and say “Change the title to ‘Make your move.’” You can also
select a scene or time range when individual objects cannot be
selected.
Follow “Hello.” from a selected title to an updated preview.
Scroll slowly, pause, or go back.
01 / SELECT
Start with what
you can see.
Click a selectable object in the preview. Studio pauses at that
frame and carries the selection into your next agent task.
Object selection depends on the project’s preview worker. A
selection gives context; it does not change the source.
02 / AGENT EDIT
Say what
should change.
“Change the title to ‘Make your move.’” Your agent edits the Rust
project in a draft working copy.
The last working preview stays visible while the next revision
takes shape.
03 / BUILD & CHECK
Put the draft
through its paces.
Studio builds the candidate, then validates it with frame
inspection and audio checks. The report includes diagnostics and
coverage gaps.
A failed or cancelled build keeps the previous preview. Checks
report what they covered.
04 / UPDATED PREVIEW
Meet the
next revision.
A validated edit applies automatically by default. With manual
review, it waits for you to choose Apply.
The accepted revision becomes the updated preview. Your video
remains an ordinary Rust project.
Your files. Your timeline. A complete video workflow.
01 / YOUR PROJECT
Open files. Keep control.
Your video is a Rust project: source, media and a timing
document. Open it in your editor, keep it in Git, and bring the
tools you already use.
Studio adds a workspace around those files. The project remains
yours.
YOUR FILES, CONNECTEDSCROLL TO FOLLOW · ILLUSTRATION
A project structure, not a hidden document format. The preview
requires a compatible project and a successful build.
02 / THE TIMELINE
Change the rhythm. Keep the source.
Split a scene, move the outro, or trim a clip’s edge. Timing
edits write timeline.json and update the preview without
rebuilding Rust.
Timing edits support undo and redo. Finish or cancel an agent
task before changing the timeline.
CHANGE THE CUT, KEEP THE CODESCROLL TO FOLLOW · ILLUSTRATION
Illustrative split → reorder → trim. Timing-only edits do not
rebuild Rust. Timing changes are unavailable while an agent task
is running.
03 / THE BUILD ENVIRONMENT
An example in. A preview out.
Install the managed SDK from Setup, then open an example. Studio
builds the project and prepares its worker, first frame and
audio.
The current preview stays available while the next revision is
prepared.
FROM SETUP TO A WORKING PREVIEWSCROLL TO FOLLOW · ILLUSTRATION
A preparation sequence, not elapsed build time. Failed or
cancelled builds keep the previous preview.
04 / THE FINISHED FILE
Make the video. Take it with you.
Choose an export format supported by your project’s worker, set
the size and frame rate, and render a video file. Follow
progress or cancel the export.
From editable source to a file you can share. Export
capabilities depend on the project.
TURN THE PROJECT INTO A VIDEOSCROLL TO FOLLOW · ILLUSTRATION
Illustrative frames and render progress. Available formats, size
and frame rate come from the project’s worker.
START WITH AN EXAMPLE.
Make your first move.
01 Install Studio02 Open an example03 Make it yours